Thursday 15 November 2018
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Xinhuanet - 1 month ago

“忍不住想玩,不玩就闹心”:网游防沉迷,我们需要怎样的行动?

一边是吸引力强大的网游,另一边是好像还没那么强大的防沉迷系统,两者之间的鸿沟,该如何填补?我们需要怎样的行动?

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“忍不住想玩,不玩就闹心”:网游防沉迷,我们需要怎样的行动?

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